PAULINA PABST
Game Designer
On a quest
9 shipped titles for mobile, console and PC.
Open to new game design roles
About
About me
I design games to bring joy and inspire players. Over five years and 9 shipped titles, I have designed features, levels, missions and systems for mobile, console and PC. I anticipate challenges, take initiative and keep asking questions until I understand what players really need.
Game development is where I've found my home, and I'm excited to create unforgettable experiences together with a talented team.
Next to video games I also have a great passion for dogs. I've helped a dog rescue team in Bosnia and overall spending time with my dogs just brings me a lot of joy.
What I've done
- Jan. 2026 – TodayGame Designerat Bigpoint GmbH
- Jun. 2025 – Nov. 2025UX Design Studentat CareerFoundry
- Oct. 2022 – Dec. 2024Game Designerat rokaplay GmbH
- Jan. 2021 – Oct. 2022Junior Game Designerat Tivola Games GmbH
- Jul. 2020 – Sep. 2020Game Design Internat it Matters Games UG
- Oct. 2018 – Sep. 2020Game Development studentat S4G School for Games GmbH in Berlin
My design skills
- Feature Design
- Level & Mission Design

- Systems & Balancing
- UX Design
- QA

My top attributes
- Proactive

- Organization

- Motivation

- Inquisitive

- Nerd

Tools & engines
- Unity
- Unreal Engine 4
- Unity Analytics
- Jira
- Confluence
- Nuclino
- Asana
- Mantis
- Miro
- Figma
- Git
- Plastic SCM
- Google Workspace
- Microsoft Office
- Scrum
- AI workflows
Languages: German (native) · English (fluent)
Portfolio
I have worked on:9 Shipped Titles
4 Semester Projects
Multiple Game Jam Projects
1 Hobby Project in Development
Selected projects
More shipped titles
Side projectA puzzle game I'm making in my free time
Semester projectsS4G School for Games, Berlin
Game jams
Work samples
A closer look at how I work: specs, wireframes, blockouts, systems and user testing.
Contact
I'm open to new game design roles. The quickest way to reach me is by email or on LinkedIn.