PAULINA PABST

Paulina Pabst with her dog

Game Designer

On a quest

9 shipped titles for mobile, console and PC.

Open to new game design roles

About

About me

I design games to bring joy and inspire players. Over five years and 9 shipped titles, I have designed features, levels, missions and systems for mobile, console and PC. I anticipate challenges, take initiative and keep asking questions until I understand what players really need.

Game development is where I've found my home, and I'm excited to create unforgettable experiences together with a talented team.

Next to video games I also have a great passion for dogs. I've helped a dog rescue team in Bosnia and overall spending time with my dogs just brings me a lot of joy.


What I've done

  • Jan. 2026 – TodayGame Designerat Bigpoint GmbH
  • Jun. 2025 – Nov. 2025UX Design Studentat CareerFoundry
  • Oct. 2022 – Dec. 2024Game Designerat rokaplay GmbH
  • Jan. 2021 – Oct. 2022Junior Game Designerat Tivola Games GmbH
  • Jul. 2020 – Sep. 2020Game Design Internat it Matters Games UG
  • Oct. 2018 – Sep. 2020Game Development studentat S4G School for Games GmbH in Berlin

My design skills


  • Feature Design
  • Level & Mission Design
  • Systems & Balancing
  • UX Design
  • QA

My top attributes


  • Proactive
  • Organization
  • Motivation
  • Inquisitive
  • Nerd

Tools & engines


  • Unity
  • Unreal Engine 4
  • Unity Analytics
  • Jira
  • Confluence
  • Nuclino
  • Asana
  • Mantis
  • Miro
  • Figma
  • Git
  • Plastic SCM
  • Google Workspace
  • Microsoft Office
  • Scrum
  • AI workflows

Languages: German (native) · English (fluent)

Portfolio

I have worked on:9 Shipped Titles
4 Semester Projects
Multiple Game Jam Projects
1 Hobby Project in Development

Selected projects

More shipped titles

Side projectA puzzle game I'm making in my free time

Semester projectsS4G School for Games, Berlin

Game jams

Work samples

A closer look at how I work: specs, wireframes, blockouts, systems and user testing.

Download My CV
Paulina Pabst CV, page 1: strengths, tools and experience Paulina Pabst CV, page 2: projects

Contact

I'm open to new game design roles. The quickest way to reach me is by email or on LinkedIn.